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An evacuation order has been declared in cities all over the world as eldritch leviathans strike at the largest centers of human population. You and your partner are pilots of the esteemed Directed Interface Robotic Executor program - one of the last remaining bastions of hope for human survival. Today is your first deployment, and it's not long before you feel the panic set in. The power cable is severed, and the blaring sirens are a constant reminder of your impending annihilation. 

DIRE-004 is a roleplaying game for two players. Death is certain for the pair of mech pilots, but survival is still possible for the rest of humanity. In order to last long enough to defeat the UNKNOWN, however, you and your partner must form a bond that transcends spoken words. Can you learn the secrets your partner carries, divulge your own and strengthen the synchronization linking your brains? 

This game is a submission to the SCREAM MACHINE game jam, thanks to Scream Catalogue and Caveware DIgital for hosting! Please check out other submission to the jam.


StatusReleased
CategoryPhysical game
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorChristine Carmack

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DIRE004v2.pdf 441 kB

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Sounds really intriguing! I'm not even into the whole mech thing, but I kind of like this game. Two questions though:

1. It seems that revealing the secrets has to mechanical significance. Is it only for the narration? Is there any particular advantage or encouragement to eg. try to guess, or is it only the drama part?

2. It's not clear to me if, when the players choose to self-destruct, that automatically means that the UNKNOWN will be destroyed, or if they have to stay alive for four turns for the UNKNOWN to be destroyed.